erdtree-utils/convert_params.py

347 lines
10 KiB
Python

import csv
import json
from statistics import mean
import os
from corrections import IGNORED, IGNORED_WEAPON_INFUSIONS, MISSING, HELMET_STATS
INFUSIONS = [
"Standard ",
"Heavy ",
"Keen ",
"Quality ",
"Fire ",
"Flame Art ",
"Lightning ",
"Sacred ",
"Magic ",
"Cold ",
"Poison ",
"Blood ",
"Occult ",
]
helmets = []
chestpieces = []
gauntlets = []
leggings = []
talismans = []
classes = []
weapons = []
infusions = []
def main():
# armors
with open("input/EquipParamProtector.csv") as af:
rows = list(csv.DictReader(af, delimiter=";"))
for armor in rows:
if not ignored(armor):
process_armor_piece(armor)
# talismans
with (
open("input/EquipParamAccessory.csv") as tf,
open("input/SpEffectParam.csv") as ef,
):
effects = list(csv.DictReader(ef, delimiter=";"))
rows = list(csv.DictReader(tf, delimiter=";"))
for talisman in rows:
if not ignored(talisman):
process_talisman(talisman, effects)
# classes
with open("input/CharaInitParam.csv", "r") as cf:
rows = list(csv.DictReader(cf, delimiter=";"))
rows = [row for row in rows if 3000 <= int(row["Row ID"]) <= 3009]
for row in rows:
c = {}
c["id"] = to_kebab(row["Row Name"][8:])
c["name"] = row["Row Name"][8:]
c["level"] = int(row["Level"])
c["stats"] = [
int(row["Vigor"]),
int(row["Attunement"]),
int(row["Endurance"]),
int(row["Strength"]),
int(row["Dexterity"]),
int(row["Intelligence"]),
int(row["Faith"]),
int(row["Arcane"]),
]
classes.append(c)
# weapons
with open("input/EquipParamWeapon.csv") as wf:
rows = list(csv.DictReader(wf, delimiter=";"))
rows = [row for row in rows if 1000000 <= int(row["Row ID"]) <= 44010000]
for row in rows:
if not ignored(row):
process_weapon(row)
# infusions
with open("input/ReinforceParamWeapon.csv") as inf:
rows = list(csv.DictReader(inf, delimiter=";"))
extract_infusions(rows)
# add missing items
for h in MISSING["helmets"]:
helmets.append(h)
for c in MISSING["chestpieces"]:
chestpieces.append(c)
for g in MISSING["gauntlets"]:
gauntlets.append(g)
for l in MISSING["leggings"]:
leggings.append(l)
# mark weapons with no infusions as "unique"
for weapon in weapons:
if weapon["infusions"] == []:
weapon["infusions"] = ["unique"]
# sort all files
helmets.sort(key=lambda item: item["id"])
chestpieces.sort(key=lambda item: item["id"])
gauntlets.sort(key=lambda item: item["id"])
leggings.sort(key=lambda item: item["id"])
talismans.sort(key=lambda item: item["id"])
classes.sort(key=lambda item: item["id"], reverse=True)
weapons.sort(key=lambda item: item["id"])
# infusions.sort(key=lambda item: item["id"])
# add none cases (no helmet etc.)
helmets.insert(0, {"id": "no-helmet", "name": "None"})
chestpieces.insert(0, {"id": "no-chestpiece", "name": "None"})
gauntlets.insert(0, {"id": "no-gauntlets", "name": "None"})
leggings.insert(0, {"id": "no-leggings", "name": "None"})
# save to files
with (
open("output/helmets.json", "w") as hf,
open("output/chestpieces.json", "w") as cf,
open("output/gauntlets.json", "w") as gf,
open("output/leggings.json", "w") as lf,
open("output/talismans.json", "w") as tf,
open("output/classes.json", "w") as scf,
open("output/weapons.json", "w") as wf,
open("output/infusions.json", "w") as inf,
):
json.dump(helmets, hf)
json.dump(chestpieces, cf)
json.dump(gauntlets, gf)
json.dump(leggings, lf)
json.dump(talismans, tf)
json.dump(classes, scf)
json.dump(weapons, wf)
json.dump(infusions, inf)
# format output files with prettier
if os.system("prettier output --write") != 0:
print(
"please install prettier (the code formatting tool) to auto-format the output files after generating"
)
def ignored(row):
id = to_kebab(row["Row Name"])
return id.startswith("type-") or id in IGNORED
def to_kebab(name):
return (
name.lower()
.replace("(", "")
.replace(")", "")
.replace("'", "")
.strip()
.replace(" ", "-")
)
def process_armor_piece(row):
item = {}
item["id"] = to_kebab(row["Row Name"])
item["name"] = row["Row Name"]
if item["id"] in HELMET_STATS:
item["stats"] = HELMET_STATS[item["id"]]
item["defenses"] = [
round((1.0 - float(row["Absorption - Physical"])) * 100.0, 2),
round((1.0 - float(row["Absorption - Strike"])) * 100.0, 2),
round((1.0 - float(row["Absorption - Slash"])) * 100.0, 2),
round((1.0 - float(row["Absorption - Thrust"])) * 100.0, 2),
round((1.0 - float(row["Absorption - Magic"])) * 100.0, 2),
round((1.0 - float(row["Absorption - Fire"])) * 100.0, 2),
round((1.0 - float(row["Absorption - Lightning"])) * 100.0, 2),
round((1.0 - float(row["Absorption - Holy"])) * 100.0, 2),
]
item["resistances"] = [
int(row["Resist - Scarlet Rot"]),
int(row["Resist - Hemorrhage"]),
int(row["Resist - Sleep"]),
int(row["Resist - Blight"]),
]
item["poise"] = int(round(float(row["Poise"]) * 1000.0, 2))
item["weight"] = round(float(row["Weight"]), 2)
if row["Is Head Equipment"] == "True":
helmets.append(item)
elif row["Is Body Equipment"] == "True":
chestpieces.append(item)
elif row["Is Arm Equipment"] == "True":
gauntlets.append(item)
elif row["Is Leg Equipment"] == "True":
leggings.append(item)
def process_talisman(row, effects):
item = {}
item["id"] = to_kebab(row["Row Name"])
item["name"] = row["Row Name"]
item["weight"] = row["Weight"]
effect_id = row["SpEffect ID 1"]
for effect in effects:
if effect["Row ID"] == effect_id:
item["stats"] = [
int(effect["Vigor"]),
int(effect["Mind"]),
int(effect["Endurance"]),
int(effect["Strength"]),
int(effect["Dexterity"]),
int(effect["Intelligence"]),
int(effect["Faith"]),
int(effect["Arcane"]),
]
item["multipliers"] = [
float(effect["Max HP"]),
float(effect["Max FP"]),
float(effect["Max Stamina"]),
float(effect["Equip Load %"]),
]
if all(stat == 0.0 for stat in item["stats"]):
item.pop("stats")
if all(mult == 1.0 for mult in item["multipliers"]):
item.pop("multipliers")
talismans.append(item)
def split_weapon_name(name):
infusion = "none"
for other in INFUSIONS:
if other in name and not to_kebab(name) in IGNORED_WEAPON_INFUSIONS:
infusion = other
name = name.replace(infusion, "")
return name.strip().replace(" ", " "), to_kebab(infusion)
def process_weapon(row):
name, infusion = split_weapon_name(row["Row Name"])
id = to_kebab(name)
for other in weapons:
if other["id"] == id:
weapon = other
weapon["infusions"].append(infusion)
return
weapon = {}
weapon["id"] = id
weapon["name"] = name
weapon["requirements"] = [
int(row["Requirement: STR"]),
int(row["Requirement: DEX"]),
int(row["Requirement: INT"]),
int(row["Requirement: FTH"]),
int(row["Requirement: ARC"]),
]
if row["Enables Sorcery"] == "True":
weapon["sorcery-catalyst"] = True
if row["Enables Incantations"] == "True":
weapon["incantation-catalyst"] = True
if infusion == "none":
weapon["infusions"] = []
else:
weapon["infusions"] = [infusion]
weapons.append(weapon)
def regression(xs, ys):
n = len(xs)
xy = sum([x * y for x, y in zip(xs, ys)])
xsq = sum([x * x for x in xs])
a = (n * xy - sum(xs) * sum(ys)) / (n * xsq - sum(xs) ** 2)
b = ys[0]
return round(a, 5), b
def extract_infusions(rows):
for i, ty in enumerate(INFUSIONS):
infusion = {}
infusion["id"] = to_kebab(ty)
infusion["name"] = ty.strip()
relevant = [row for row in rows[0 + i + i * 25 : 26 + i + i * 25]]
xs = [x for x in range(0, 26)]
# damage
physical = [float(relevant[i]["Damage %: Physical"]) for i in range(0, 26)]
fire = [float(relevant[i]["Damage %: Fire"]) for i in range(0, 26)]
magic = [float(relevant[i]["Damage %: Magic"]) for i in range(0, 26)]
lightning = [float(relevant[i]["Damage %: Lightning"]) for i in range(0, 26)]
holy = [float(relevant[i]["Damage %: Holy"]) for i in range(0, 26)]
infusion["damage"] = {
"physical": regression(xs, physical),
"fire": regression(xs, fire),
"magic": regression(xs, magic),
"lightning": regression(xs, lightning),
"holy": regression(xs, holy),
}
# scaling
strength = [float(relevant[i]["Scaling %: STR"]) for i in range(0, 26)]
dexterity = [float(relevant[i]["Scaling %: DEX"]) for i in range(0, 26)]
intelligence = [float(relevant[i]["Scaling %: INT"]) for i in range(0, 26)]
faith = [float(relevant[i]["Scaling %: FTH"]) for i in range(0, 26)]
arcane = [float(relevant[i]["Scaling %: ARC"]) for i in range(0, 26)]
infusion["scaling"] = {
"strength": regression(xs, strength),
"dexterity": regression(xs, dexterity),
"intelligence": regression(xs, intelligence),
"faith": regression(xs, faith),
"arcane": regression(xs, arcane),
}
infusions.append(infusion)
# catalyst
infusion = {}
main()