weapons, classes, infusions done
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3 changed files with 200 additions and 8 deletions
15
README.md
15
README.md
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@ -7,14 +7,23 @@
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1. [UXM](https://cdn.discordapp.com/attachments/529900741998149643/949045219175825448/UXM_2.4.ER_EldenRingQuickhack.zip) to extract the game files.
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2. [Yapped (Rune Bear)](https://github.com/vawser/Yapped-Rune-Bear) for converting regulation to `.csv`.
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## Required Files
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- `CharaInitParam.csv`
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- `EquipParamAccessory.csv`
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- `EquipParamProtector.csv`
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- `EquipParamWeapon.csv`
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- `ReinforceWeaponParam.csv`
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- `SpEffectParam.csv`
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## Param Categories
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### Armor
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- Weight: `EquipParamProtector.csv`
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- Poise: `EquipParamProtector.csv` - in-game poise value is (poise \* 1000)
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- Poise: `EquipParamProtector.csv` - in-game poise value is $(poise \cdot 1000)$
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- Resistance: `EquipParamProtector.csv`
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- Defenses: `EquipParamProtector.csv` - defense is (1 - absorption) \* 100
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- Defenses: `EquipParamProtector.csv` - defense is $(1 - absorption) \cdot 100$
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- Stats: ???
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### Classes
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@ -25,8 +34,8 @@
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### Weapons
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- Damage: `EquipParamWeapon.csv`
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- Scaling: `EquipParamWeapon.csv`
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- Upgrading: `ReinforceParamWeapon.csv`
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- Scaling: `EquipParamWeapon.csv`
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- Ash of War: `EquipParamGem.csv`
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### Talismans
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@ -1,22 +1,42 @@
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import csv
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import json
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from statistics import mean
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import os
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from corrections import IGNORED, MISSING, HELMET_STATS
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from corrections import IGNORED, IGNORED_WEAPON_INFUSIONS, MISSING, HELMET_STATS
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INFUSIONS = [
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"Standard ",
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"Heavy ",
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"Keen ",
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"Quality ",
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"Fire ",
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"Flame Art ",
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"Lightning ",
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"Sacred ",
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"Magic ",
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"Cold ",
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"Poison ",
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"Blood ",
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"Occult ",
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]
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helmets = []
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chestpieces = []
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gauntlets = []
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leggings = []
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talismans = []
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classes = []
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weapons = []
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infusions = []
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def main():
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# armors
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with open("input/EquipParamProtector.csv") as af:
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reader = list(csv.DictReader(af, delimiter=";"))
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rows = list(csv.DictReader(af, delimiter=";"))
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for armor in reader:
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for armor in rows:
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if not ignored(armor):
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process_armor_piece(armor)
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@ -26,12 +46,49 @@ def main():
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open("input/SpEffectParam.csv") as ef,
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):
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effects = list(csv.DictReader(ef, delimiter=";"))
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reader = list(csv.DictReader(tf, delimiter=";"))
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rows = list(csv.DictReader(tf, delimiter=";"))
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for talisman in reader:
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for talisman in rows:
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if not ignored(talisman):
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process_talisman(talisman, effects)
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# classes
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with open("input/CharaInitParam.csv", "r") as cf:
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rows = list(csv.DictReader(cf, delimiter=";"))
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rows = [row for row in rows if 3000 <= int(row["Row ID"]) <= 3009]
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for row in rows:
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c = {}
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c["id"] = to_kebab(row["Row Name"][8:])
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c["name"] = row["Row Name"][8:]
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c["level"] = int(row["Level"])
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c["stats"] = [
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int(row["Vigor"]),
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int(row["Attunement"]),
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int(row["Endurance"]),
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int(row["Strength"]),
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int(row["Dexterity"]),
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int(row["Intelligence"]),
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int(row["Faith"]),
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int(row["Arcane"]),
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]
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classes.append(c)
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# weapons
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with open("input/EquipParamWeapon.csv") as wf:
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rows = list(csv.DictReader(wf, delimiter=";"))
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rows = [row for row in rows if 1000000 <= int(row["Row ID"]) <= 44010000]
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for row in rows:
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if not ignored(row):
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process_weapon(row)
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# infusions
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with open("input/ReinforceParamWeapon.csv") as inf:
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rows = list(csv.DictReader(inf, delimiter=";"))
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extract_infusions(rows)
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# add missing items
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for h in MISSING["helmets"]:
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helmets.append(h)
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@ -42,11 +99,20 @@ def main():
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for l in MISSING["leggings"]:
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leggings.append(l)
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# mark weapons with no infusions as "unique"
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for weapon in weapons:
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if weapon["infusions"] == []:
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weapon["infusions"] = ["unique"]
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# sort all files
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helmets.sort(key=lambda item: item["id"])
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chestpieces.sort(key=lambda item: item["id"])
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gauntlets.sort(key=lambda item: item["id"])
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leggings.sort(key=lambda item: item["id"])
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talismans.sort(key=lambda item: item["id"])
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classes.sort(key=lambda item: item["id"], reverse=True)
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weapons.sort(key=lambda item: item["id"])
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# infusions.sort(key=lambda item: item["id"])
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# add none cases (no helmet etc.)
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helmets.insert(0, {"id": "no-helmet", "name": "None"})
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@ -61,14 +127,24 @@ def main():
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open("output/gauntlets.json", "w") as gf,
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open("output/leggings.json", "w") as lf,
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open("output/talismans.json", "w") as tf,
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open("output/classes.json", "w") as scf,
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open("output/weapons.json", "w") as wf,
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open("output/infusions.json", "w") as inf,
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):
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json.dump(helmets, hf)
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json.dump(chestpieces, cf)
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json.dump(gauntlets, gf)
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json.dump(leggings, lf)
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json.dump(talismans, tf)
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json.dump(classes, scf)
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json.dump(weapons, wf)
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json.dump(infusions, inf)
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# format output files with prettier
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if os.system("prettier output --write") != 0:
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print(
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"please install prettier (the code formatting tool) to auto-format the output files after generating"
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)
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def ignored(row):
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@ -162,4 +238,109 @@ def process_talisman(row, effects):
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talismans.append(item)
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def split_weapon_name(name):
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infusion = "none"
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for other in INFUSIONS:
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if other in name and not to_kebab(name) in IGNORED_WEAPON_INFUSIONS:
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infusion = other
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name = name.replace(infusion, "")
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return name.strip().replace(" ", " "), to_kebab(infusion)
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def process_weapon(row):
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name, infusion = split_weapon_name(row["Row Name"])
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id = to_kebab(name)
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for other in weapons:
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if other["id"] == id:
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weapon = other
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weapon["infusions"].append(infusion)
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return
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weapon = {}
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weapon["id"] = id
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weapon["name"] = name
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weapon["requirements"] = [
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int(row["Requirement: STR"]),
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int(row["Requirement: DEX"]),
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int(row["Requirement: INT"]),
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int(row["Requirement: FTH"]),
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int(row["Requirement: ARC"]),
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]
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if row["Enables Sorcery"] == "True":
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weapon["sorcery-catalyst"] = True
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if row["Enables Incantations"] == "True":
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weapon["incantation-catalyst"] = True
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if infusion == "none":
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weapon["infusions"] = []
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else:
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weapon["infusions"] = [infusion]
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weapons.append(weapon)
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def regression(xs, ys):
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n = len(xs)
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xy = sum([x * y for x, y in zip(xs, ys)])
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xsq = sum([x * x for x in xs])
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a = (n * xy - sum(xs) * sum(ys)) / (n * xsq - sum(xs) ** 2)
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b = ys[0]
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return round(a, 5), b
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def extract_infusions(rows):
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for i, ty in enumerate(INFUSIONS):
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infusion = {}
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infusion["id"] = to_kebab(ty)
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infusion["name"] = ty.strip()
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relevant = [row for row in rows[0 + i + i * 25 : 26 + i + i * 25]]
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xs = [x for x in range(0, 26)]
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# damage
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physical = [float(relevant[i]["Damage %: Physical"]) for i in range(0, 26)]
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fire = [float(relevant[i]["Damage %: Fire"]) for i in range(0, 26)]
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magic = [float(relevant[i]["Damage %: Magic"]) for i in range(0, 26)]
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lightning = [float(relevant[i]["Damage %: Lightning"]) for i in range(0, 26)]
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holy = [float(relevant[i]["Damage %: Holy"]) for i in range(0, 26)]
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infusion["damage"] = {
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"physical": regression(xs, physical),
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"fire": regression(xs, fire),
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"magic": regression(xs, magic),
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"lightning": regression(xs, lightning),
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"holy": regression(xs, holy),
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}
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# scaling
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strength = [float(relevant[i]["Scaling %: STR"]) for i in range(0, 26)]
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dexterity = [float(relevant[i]["Scaling %: DEX"]) for i in range(0, 26)]
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intelligence = [float(relevant[i]["Scaling %: INT"]) for i in range(0, 26)]
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faith = [float(relevant[i]["Scaling %: FTH"]) for i in range(0, 26)]
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arcane = [float(relevant[i]["Scaling %: ARC"]) for i in range(0, 26)]
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infusion["scaling"] = {
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"strength": regression(xs, strength),
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"dexterity": regression(xs, dexterity),
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"intelligence": regression(xs, intelligence),
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"faith": regression(xs, faith),
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"arcane": regression(xs, arcane),
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}
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infusions.append(infusion)
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# catalyst
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infusion = {}
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main()
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@ -151,3 +151,5 @@ HELMET_STATS = {
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"twinsage-glintstone-crown": [0, 0, 0, 0, 0, 6, 0, 0],
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"witchs-glintstone-crown": [0, 0, 0, 0, 0, 3, 0, 3],
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}
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IGNORED_WEAPON_INFUSIONS = ["heavy-crossbow"]
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