183 lines
8.3 KiB
HTML
183 lines
8.3 KiB
HTML
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<!DOCTYPE html>
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<html>
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<head>
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<!-- metadata -->
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<meta charset="utf-8" />
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<meta name="viewport" content="width=device-width, initial-scale=1" />
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<title>Home | Frederik Palmø</title>
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<meta name="description" content="palmoe.dk | Frederik Palmø" />
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<meta name="author" content="vodofrede" />
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<meta property="og:title" content="Frederik Palmø" />
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<meta property="og:description" content="" />
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<meta property="og:url" content="https://palmoe.dk" />
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<!-- assets -->
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<link rel="stylesheet" href="/assets/main.css" />
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<link rel="icon" type="image/x-icon " href="/assets/favicon.ico" />
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</head>
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<body>
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<header>
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<h1><a href="/">Frederik Palmø</a></h1>
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</header>
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<main>
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<section class="articles">
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<h2 lang="da-dk">Projekter</h2>
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<div lang="en-gb">
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<article>
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<b>Tools for planning game characters</b>
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<span
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style="display: flex; justify-content: flex-end; gap: 0.5rem">
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<a href="https://erdtree.palmoe.dk" target="_blank"
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rel="noopener noreferrer">project</a>
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<a href="https://git.palmoe.dk/vodofrede/erdtree"
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target="_blank" rel="noopener noreferrer">
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source
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</a>
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</span>
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<p>
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This project makes use of fundamental web technologies
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such as HTML, CSS and JavaScript. The
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lack of good build planning tools for the game Elden
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Ring made me embark on this project,
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which consists of simple calculators for characters
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statistics, armor efficiency and weapon
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damage. Beyond the simple calculations, this project
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also entailed extracting the item
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values from the game files. This was done using Python,
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and the resulting values were
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converted to JSON files for ease of use with JavaScript.
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</p>
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</article>
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<article>
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<b>Implementation of hashing algorithms</b>
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<span
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style="display: flex; justify-content: flex-end; gap: 0.5rem">
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<a href="https://crates.io/crates/lore" target="_blank"
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rel="noopener noreferrer">
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project
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</a>
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<a href="https://git.palmoe.dk/vodofrede/lore"
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target="_blank" rel="noopener noreferrer">
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source
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</a>
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<a href="https://docs.rs/lore/latest/lore/"
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target="_blank" rel="noopener noreferrer">
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docs
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</a>
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</span>
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<p>
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With this project I wanted to focus on implementing a
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simple API that would make it easy to
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generate message digests for any data in Rust. I was
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dissatisfied with the APIs of existing
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packages, and sought reduce the amount of function calls
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necessary to get a hash value.
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Other focuses of this project were well-written
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documentation and testing.
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</p>
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</article>
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<article>
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<b>Simple, efficient parsing library</b>
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<span
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style="display: flex; justify-content: flex-end; gap: 0.5rem">
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<a href="https://crates.io/crates/eyes" target="_blank"
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rel="noopener noreferrer">
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project
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</a>
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<a href="https://git.palmoe.dk/vodofrede/eyes"
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target="_blank" rel="noopener noreferrer">
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source
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</a>
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<a href="https://docs.rs/eyes/latest/eyes/"
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target="_blank" rel="noopener noreferrer">
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docs
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</a>
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</span>
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<p>
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Many problems in the yearly
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<a href="https://adventofcode.com">Advent of Code</a>
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event consist of parsing some data and transforming
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afterwards. I wanted to try implementing
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my own simple parser, which parses strings using simple
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templates and converts the parsing
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results to specific data types. This was my first go at
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creating a Rust crate, and I focused
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on creating an idiomatic API as well as good
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documentation so that others might be able to
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use the crate.
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</p>
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</article>
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<article>
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<b>Outdoor IoT LED chain lights</b>
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<span
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style="display: flex; justify-content: flex-end; gap: 0.5rem"></span>
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<p>
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A simple internet of things project consisting of a few
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cheap LED chain lights, a power
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supply and a WiFi-enabled microcontroller. The project
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uses existing technologies (Home
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Assistant, WLED) to provide a nice-looking and simple
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interface.
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</p>
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</article>
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<article>
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<b>Clones of Galaga and Breakout</b>
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<span
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style="display: flex; justify-content: flex-end; gap: 0.5rem">
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<a href="https://github.com/vodofrede/DIKUGames"
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target="_blank" rel="noopener noreferrer">
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source
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</a>
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</span>
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<p>
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As part of the Software Development course at UCPH we
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created some small games in C\# using
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the provided DIKUGames library. This class taught me
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more efficient development patterns for
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OOP, as well as how to delegate work in a group
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environment in order to maintain development
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speed. As part of this project we were taught basic OOP
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principles such as SOLID and TDD.
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</p>
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</article>
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<article>
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<b>Private server</b>
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<span
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style="display: flex; justify-content: flex-end; gap: 0.5rem"></span>
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<p>
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All of my projects are hosted on my private server,
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located at my residence. As part of this
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project I have learned a lot about server administration
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work, web servers, package managers
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and container architectures. From this I have adequate
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level of experience with the
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mentioned technologies.
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</p>
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</article>
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</div>
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</section>
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<aside class="info">
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<h3>info</h3>
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<img src="/assets/palmoe.png" width="120" height="120"
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class="profile" />
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<dl>
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<dt>github</dt>
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<dd><a href="https://github.com/vodofrede">vodofrede</a></dd>
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<dt>gitea</dt>
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<dd><a href="https://git.palmoe.dk/vodofrede">vodofrede</a></dd>
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</dl>
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</aside>
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</main>
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<footer>
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<h5>
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<a href="/">Dansk</a>
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</h5>
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<h5>
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<a href="https://git.palmoe.dk/vodofrede/palmoe.dk">© 2022 Frederik
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Palmø</a>
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</h5>
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</footer>
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</body>
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</html>
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