fixed ordering
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@ -114,7 +114,8 @@
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<label>Mind</label>
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<div>
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<input name="class-stat" class="stat" type="text" id="class-mind" disabled>
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<input name="desired-stat" class="stat" type="number" id="mind" min=0 max=99>
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<input name="desired-stat" class="stat" type="number" id="mind" oninput="update()" min=0
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max=99>
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<input name="subtractive-stat" class="stat" type="text" id="subtractive-mind" disabled>
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<input name="additive-stat" class="stat" type="text" id="additive-mind" disabled>
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</div>
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@ -241,20 +242,22 @@
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</article>
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</div>
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<h3>Explanation & Usage</h3>
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<h3>Explanation</h3>
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<p>The columns in the second box represent, in order:</p>
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<ol>
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<li>
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The total level and stats of the optimal class.
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The total level and stats of the lowest-level class with your desired statistics.
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</li>
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<li>
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Desired stats (input what you want here)
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Desired statistics. This is where you input the stats that you definitely want your build to have.
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</li>
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<li>
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Calculated stats as they should be in your level-up menu in-game.
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Calculated statistics for your build (as they should be in your level-up menu in-game).
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</li>
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<li>
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Calculated final statistics as shown on the "Stats" screen in-game.
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Calculated final statistics as shown on the "Stats" screen in-game.<br>
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The level indicator at the top of this column indicates your "virtual" level, and is not reflected
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in-game! This statistic includes stats from your talismans and helmet.
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</li>
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</ol>
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@ -275,6 +278,12 @@
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<td>25 (800HP)<br>40 (1450HP)<br>60 (1900HP)</td>
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<td>A +12 upgraded crimson flask heals for 810HP.</td>
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</tr>
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<tr>
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<td>Mind</td>
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<td>FP</td>
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<td>40 (220FP)</td>
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<td>A +12 upgraded cerulean flask gives 220FP.</td>
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</tr>
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<tr>
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<td>Endurance</td>
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<td>Stamina</td>
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@ -287,12 +296,6 @@
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<td>25 (72 wgt.)<br>60 (120 wgt.)</td>
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<td></td>
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</tr>
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<tr>
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<td>Mind</td>
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<td>FP</td>
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<td>40 (220FP)</td>
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<td>A +12 upgraded cerulean flask gives 220FP.</td>
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</tr>
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<tr>
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<td>Strength</td>
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<td>AR</td>
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