updated armor optimizer with some fixes

This commit is contained in:
Frederik Palmø 2022-04-10 22:25:39 +02:00
parent 3ed25a982e
commit 4ce5b587f8
3 changed files with 282 additions and 346 deletions

View File

@ -1,275 +1,230 @@
<!DOCTYPE html>
<html>
<head>
<!-- metadata -->
<meta charset="utf-8" />
<meta name="language" content="english" />
<meta name="viewport" content="width=device-width, initial-scale=1" />
<link rel="stylesheet" href="style/main.css" />
<!-- title and description -->
<title>Erdtree - Armor Optimizer</title>
<meta name="description" content="Elden Ring build planner, armor optimizer, weapon finder and more!" />
<meta property="og:title" content="Erdtree Build Planner" />
<meta
property="og:description"
content="Erdtree - Elden Ring build planner, armor optimizer, weapon finder and more!"
/>
<meta property="og:url" content="https://erdtree.palmoe.dk" />
<!-- scripts -->
<script src="/script/armor.js"></script>
</head>
<body onload="init();">
<nav>
<h1><a href="/">Elden Ring Build Planner</a></h1>
<ul>
<li><a href="/planner.html">Build Planner</a></li>
</ul>
</nav>
<header>
<h1>Armor Optimizer</h1>
</header>
<main>
<div class="app">
<!-- settings -->
<article style="flex-basis: 25%">
<b>Settings</b>
<hr />
<head>
<!-- metadata -->
<meta charset="utf-8" />
<meta name="language" content="english" />
<meta name="viewport" content="width=device-width, initial-scale=1" />
<link rel="stylesheet" href="style/main.css" />
<!-- title and description -->
<title>Erdtree - Armor Optimizer</title>
<meta name="description"
content="Elden Ring build planner, armor optimizer, weapon finder and more!" />
<meta property="og:title" content="Erdtree Build Planner" />
<meta property="og:description"
content="Erdtree - Elden Ring build planner, armor optimizer, weapon finder and more!" />
<meta property="og:url" content="https://erdtree.palmoe.dk" />
<!-- scripts -->
<script src="/script/armor.js"></script>
</head>
<body onload="init();">
<nav>
<h1><a href="/">Elden Ring Build Planner</a></h1>
<ul>
<li><a href="/planner.html">Build Planner</a></li>
</ul>
</nav>
<header>
<h1>Armor Optimizer</h1>
</header>
<main>
<div class="app">
<!-- settings -->
<article style="flex-basis: 25%">
<b>Settings</b>
<hr />
<div>
<label for="max-equip-load">Max. Equip Load</label>
<input style="max-width: 50px" class="stat"
id="max-equip-load" type="number" onchange="update()"
min="0" step="0.1" value="30" name="equip-load"
lang="en" />
</div>
<div>
<label for="current-equip-load">Current Equip Load</label>
<input style="max-width: 50px" class="stat"
id="current-equip-load" type="number"
onchange="update()" min="0" step="0.1" value="0"
name="equip-load" lang="en" />
</div>
<div>
<label for="equip-load-budget">Equip Load Budget</label>
<input style="max-width: 50px" class="stat"
id="equip-load-budget" type="number" value="0"
name="equip-load" lang="en" disabled />
</div>
<hr />
<b>Breakpoints</b>
<div>
<div>
<label for="max-equip-load">Max. Equip Load</label>
<input
style="max-width: 50px"
class="stat"
id="max-equip-load"
type="number"
onchange="update()"
min="0"
step="0.1"
value="30"
name="equip-load"
lang="en"
/>
<input type="radio" id="fast-roll" onclick="update()"
name="roll-type" value="0.3" />
<label for="fast-roll">Fast Roll (up to 30% equip
load)</label>
</div>
</div>
<div>
<div>
<label for="current-equip-load">Current Equip Load</label>
<input
style="max-width: 50px"
class="stat"
id="current-equip-load"
type="number"
onchange="update()"
min="0"
step="0.1"
value="0"
name="equip-load"
lang="en"
/>
<input type="radio" id="normal-roll" onclick="update()"
name="roll-type" value="0.7" checked />
<label for="normal-roll">Normal Roll (up to 70% equip
load)</label>
</div>
</div>
<div>
<div>
<label for="equip-load-budget">Equip Load Budget</label>
<input
style="max-width: 50px"
class="stat"
id="equip-load-budget"
type="number"
value="0"
name="equip-load"
lang="en"
disabled
/>
<input type="radio" id="fat-roll" onclick="update()"
name="roll-type" value="1.0" />
<label for="fat-roll">Fat Roll (up to 100% equip
load)</label>
</div>
<hr />
<b>Breakpoints</b>
</div>
<hr />
<b>Sort by</b>
<div>
<div>
<div>
<input type="radio" id="fast-roll" onclick="update()" name="roll-type" value="0.3" />
<label for="fast-roll">Fast Roll (up to 30% equip load)</label>
</div>
<input type="radio" id="sort-average"
name="sorting-order" onclick="update()" />
<label for="sort-average">Greatest Average
Negation</label>
</div>
</div>
<div>
<div>
<div>
<input
type="radio"
id="normal-roll"
onclick="update()"
name="roll-type"
value="0.7"
checked
/>
<label for="normal-roll">Normal Roll (up to 70% equip load)</label>
</div>
<input type="radio" id="sort-physical"
name="sorting-order" onclick="update()" checked />
<label for="sort-physical">Greatest Physical
Negation</label>
</div>
</div>
<div>
<div>
<div>
<input type="radio" id="fat-roll" onclick="update()" name="roll-type" value="1.0" />
<label for="fat-roll">Fat Roll (up to 100% equip load)</label>
</div>
<input type="radio" id="sort-elemental"
name="sorting-order" onclick="update()" />
<label for="sort-elemental">Greatest Elemental
Negation</label>
</div>
<hr />
<b>Sort by</b>
</div>
<div>
<div>
<div>
<input type="radio" id="sort-average" name="sorting-order" onclick="update()" />
<label for="sort-average">Greatest Average Negation</label>
</div>
<input type="radio" id="sort-resistances"
name="sorting-order" onclick="update()" />
<label for="sort-resistances">Greatest
Resistances</label>
</div>
</div>
<div>
<div>
<div>
<input type="radio" id="sort-physical" name="sorting-order" onclick="update()" checked />
<label for="sort-physical">Greatest Physical Negation</label>
</div>
<input type="radio" id="sort-poise" name="sorting-order"
onclick="update()" />
<label for="sort-poise">Greatest Poise</label>
</div>
</div>
<hr />
<b>Extras</b>
<div>
<div>
<div>
<input type="radio" id="sort-elemental" name="sorting-order" onclick="update()" />
<label for="sort-elemental">Greatest Elemental Negation</label>
</div>
<input type="checkbox" id="winged-crystal-tear"
onchange="update()" disabled />
<label for="winged-crystal-tear">Winged Crystal Tear (in
mixed physick)</label>
</div>
</div>
<div>
<div>
<div>
<input type="radio" id="sort-resistances" name="sorting-order" onclick="update()" />
<label for="sort-resistances">Greatest Resistances</label>
</div>
<input type="checkbox" id="fashion" onchange="update()"
disabled />
<label for="fashion">Fashion Mode</label>
</div>
</div>
<hr />
<b>Locked Items</b>
<template id="locked-option">
<option value="">Placeholder</option>
</template>
<div>
<label for="locked-helmet">Helmet</label>
<select type="text" id="locked-helmet" name="locked-items"
onchange="update()"></select>
</div>
<div>
<label for="locked-chestpiece">Chestpiece</label>
<select type="text" id="locked-chestpiece"
name="locked-items" onchange="update()"></select>
</div>
<div>
<label for="locked-gauntlets">Gauntlets</label>
<select type=" text" id="locked-gauntlets"
name="locked-items" onchange="update()"></select>
</div>
<div>
<label for="locked-leggings">Leggings</label>
<select type="text" id="locked-leggings" name="locked-items"
onchange="update()"></select>
</div>
<div>
<button id="clear-equipment" onclick="resetAll()">Reset
All</button>
</div>
</article>
<!-- sort -->
<article style="flex-basis: 60%; min-width: 320px">
<b>Results</b>
<hr />
<div>
<table id="results"></table>
</div>
<template id="result">
<thead>
<tr>
<th>Items</th>
<th>Stats</th>
</tr>
</thead>
<tbody>
<tr>
<td>Total</td>
<td>Stats</td>
</tr>
<tr>
<td>Helmet</td>
<td>Stats</td>
</tr>
<tr>
<td>Chestpiece</td>
<td>Stats</td>
</tr>
<tr>
<td>Gaunlets</td>
<td>Stats</td>
</tr>
<tr>
<td>Leggings</td>
<td>Stats</td>
</tr>
</tbody>
</template>
</article>
<!-- filter -->
<article>
<ul>
<li>
<b>Allowed Armor</b>
</li>
</ul>
</article>
</div>
</main>
<footer>
<h5>
Erdtree Planner (<a
href="https://git.palmoe.dk/vodofrede/erdtree">available under
BSD-3-Clause license</a>)
</h5>
<h5>Copyright 2022 vodofrede</h5>
</footer>
</body>
<div>
<div>
<input type="radio" id="sort-poise" name="sorting-order" onclick="update()" />
<label for="sort-poise">Greatest Poise</label>
</div>
</div>
<hr />
<b>Extras</b>
<div>
<div>
<input type="checkbox" id="winged-crystal-tear" onchange="update()" disabled />
<label for="winged-crystal-tear">Winged Crystal Tear (in mixed physick)</label>
</div>
</div>
<div>
<div>
<input type="checkbox" id="fashion" onchange="update()" disabled />
<label for="fashion">Fashion Mode</label>
</div>
</div>
<hr />
<b>Locked Items</b>
<template id="locked-option">
<option value="">Placeholder</option>
</template>
<div>
<label for="select-helmet">Helmet</label>
<select type="text" id="select-helmet" name="locked-items" onchange="update()"></select>
</div>
<div>
<label for="select-chestpiece">Chestpiece</label>
<select type="text" id="select-chestpiece" name="locked-items" onchange="update()"></select>
</div>
<div>
<label for="select-gauntlets">Gauntlets</label>
<select type=" text" id="select-gauntlets" name="locked-items" onchange="update()"></select>
</div>
<div>
<label for="select-leggings">Leggings</label>
<select type="text" id="select-leggings" name="locked-items" onchange="update()"></select>
</div>
<div>
<button id="clear-equipment" onclick="reset()">Reset All</button>
</div>
</article>
<!-- sort -->
<article style="flex-basis: 60%; min-width: 320px">
<b>Results</b>
<hr />
<div>
<ul id="sort-results"></ul>
</div>
<template id="sort-result">
<li class="sort-result">
<table>
<thead>
<tr>
<th>Items</th>
<th>Stats</th>
</tr>
</thead>
<tbody>
<tr>
<td>Total</td>
<td>Stats</td>
</tr>
<tr>
<td>Helmet</td>
<td>Stats</td>
</tr>
<tr>
<td>Chestpiece</td>
<td>Stats</td>
</tr>
<tr>
<td>Gaunlets</td>
<td>Stats</td>
</tr>
<tr>
<td>Leggings</td>
<td>Stats</td>
</tr>
</tbody>
</table>
</li>
</template>
</article>
<!-- filter -->
<article>
<ul>
<li>
<b>Allowed Armor</b>
</li>
</ul>
</article>
</div>
</main>
<footer>
<h5>
Erdtree Planner (<a href="https://git.palmoe.dk/vodofrede/erdtree"
>available under BSD-3-Clause license</a
>)
</h5>
<h5>Copyright 2022 vodofrede</h5>
</footer>
</body>
</html>
</html>

View File

@ -58,6 +58,7 @@
},
"ash-of-war-scarab": {
"name": "Ash-of-War Scarab",
"id": "ash-of-war-scarab",
"defenses": [-5.8, -5.6, -5.8, -5.8, -4.9, -4.9, -4.9, -5.1],
"resistances": [42, 22, 27, 26],
"poise": 2,
@ -553,6 +554,7 @@
"weight": 1.7
},
"godskin-noble-hood": {
"id": "godskin-noble-hood",
"name": "Godskin Noble Hood",
"defenses": [1.4, 2.8, 1.8, 1.4, 4.5, 4, 4.2, 4.8],
"resistances": [16, 10, 27, 29],
@ -1200,6 +1202,7 @@
"weight": 2.2
},
"sanguine-noble-hood": {
"id": "sanguine-noble-hood",
"name": "Sanguine Noble Hood",
"defenses": [1.4, 0.9, 0.9, 0.9, 4.6, 3.8, 4.5, 4.6],
"resistances": [18, 5, 29, 27],

View File

@ -1,80 +1,94 @@
const HELMETS = fetch("/data/helmets.json")
.then((response) => response.json())
.catch((error) => console.log(error));
const CHESTPIECES = fetch("/data/chestpieces.json")
.then((response) => response.json())
.catch((error) => console.log(error));
const GAUNTLETS = fetch("/data/gauntlets.json")
.then((response) => response.json())
.catch((error) => console.log(error));
const LEGGINGS = fetch("/data/leggings.json")
.then((response) => response.json())
.catch((error) => console.log(error));
let HELMETS;
let CHESTPIECES;
let GAUNTLETS;
let LEGGINGS;
let EQUIPMENT;
var helmets;
var chestpieces;
var gauntlets;
var leggings;
const populate = (select, items) => items.forEach(item => select.options.add(new Option(item.name, item.id)));
const selected = select => select.options[select.selectedIndex];
async function init() {
// populate filter selects
populateSelect("locked-option", "select-helmet", Object.values(await HELMETS));
populateSelect("locked-option", "select-chestpiece", Object.values(await CHESTPIECES));
populateSelect("locked-option", "select-gauntlets", Object.values(await GAUNTLETS));
populateSelect("locked-option", "select-leggings", Object.values(await LEGGINGS));
HELMETS = await fetch("/data/helmets.json").then(response => response.json());
CHESTPIECES = await fetch("/data/chestpieces.json").then(response => response.json());
GAUNTLETS = await fetch("/data/gauntlets.json").then(response => response.json());
LEGGINGS = await fetch("/data/leggings.json").then(response => response.json());
EQUIPMENT = [HELMETS, CHESTPIECES, GAUNTLETS, LEGGINGS];
update(true);
// populate filter selects
populate(document.getElementById("locked-helmet"), Object.values(HELMETS));
populate(document.getElementById("locked-chestpiece"), Object.values(CHESTPIECES));
populate(document.getElementById("locked-gauntlets"), Object.values(GAUNTLETS));
populate(document.getElementById("locked-leggings"), Object.values(LEGGINGS));
update();
}
async function update() {
function update() {
// remove any previous results
Array.from(document.getElementsByClassName("sort-result")).forEach((elem) => elem.parentNode.removeChild(elem));
document.getElementById("results").innerHTML = "";
// clamp equip load values to reasonable values
// [...document.getElementsByName("equip-load")].forEach(el => el.value = Math.max(el.value, 0.0));
// update budget
// get budget & sort order
let budget = equipLoadBudget();
document.getElementById("equip-load-budget").value = budget.toFixed(1);
let sortBy = [...document.getElementsByName("sorting-order")].find((elem) => elem.checked).id;
let sortBy = [...document.getElementsByName("sorting-order")].find(elem => elem.checked).id;
// get locked items
let lockedItems = await Promise.all([HELMETS, CHESTPIECES, GAUNTLETS, LEGGINGS]).then((allItems) => {
return [...document.getElementsByName("locked-items")]
.map((select, i) => Object.values(allItems[i])[select.selectedIndex])
.filter((item) => !item.id.startsWith("no-"));
});
let lockedItems = [...document.getElementsByName("locked-items")]
.map((select, i) => Object.values(EQUIPMENT[i])[select.selectedIndex])
.filter(item => !item.id.startsWith("no-"));
// pre-sort and eliminate some equipment
helmets = eliminate(Object.values(await HELMETS), sortBy, lockedItems);
chestpieces = eliminate(Object.values(await CHESTPIECES), sortBy, lockedItems);
gauntlets = eliminate(Object.values(await GAUNTLETS), sortBy, lockedItems);
leggings = eliminate(Object.values(await LEGGINGS), sortBy, lockedItems);
let selection = permutations(budget, lockedItems);
let helmets = dominated(Object.values(HELMETS), sortBy, lockedItems);
let chestpieces = dominated(Object.values(CHESTPIECES), sortBy, lockedItems);
let gauntlets = dominated(Object.values(GAUNTLETS), sortBy, lockedItems);
let leggings = dominated(Object.values(LEGGINGS), sortBy, lockedItems);
let selection = permutations([helmets, chestpieces, gauntlets, leggings], budget, lockedItems);
// find best sets to display
let best = knapSack(selection, sortBy);
// show best sets under budget
populateResults("sort-result", "sort-results", best);
let template = document.getElementById("result");
let destination = document.getElementById("results");
best.forEach(set => {
let clone = template.content.cloneNode(true);
let tbody = clone.children[1];
let rows = tbody.children;
[...rows].slice(1).forEach((row, i) => {
row.children[0].innerText = set[i].name;
row.children[1].innerHTML = itemStatsToString(set[i]);
});
rows[0].children[1].innerHTML = setStatsToString(set);
destination.appendChild(clone);
});
// display error message if sets is empty
if (best.length == 0) {
let error = document.createElement("b");
error.innerHTML = "No sets found under budget";
destination.appendChild(error);
}
}
function reset() {
[...document.getElementsByName("locked-items")].forEach((select) => (select.selectedIndex = 0));
function resetAll() {
[...document.getElementsByName("locked-items")].forEach(select => (select.selectedIndex = 0));
update();
}
function eliminate(list, sortBy, lockedItems) {
if (lockedItems.some((item) => list.includes(item))) {
return [list.find((item) => lockedItems.includes(item))];
function dominated(itemList, sortBy, lockedItems) {
if (lockedItems.some(item => itemList.includes(item))) {
return [itemList.find(item => lockedItems.includes(item))];
}
let sorted = [...list];
let sorted = [...itemList];
sorted.sort((a, b) => a.weight - b.weight);
let approved = [];
sorted.forEach((item) => {
if (!approved.some((other) => fitness(item, sortBy) <= fitness(other, sortBy))) {
sorted.forEach(item => {
if (!approved.some(other => fitness(item, sortBy) <= fitness(other, sortBy))) {
approved.push(item);
}
});
@ -82,14 +96,14 @@ function eliminate(list, sortBy, lockedItems) {
return approved;
}
function permutations(budget, lockedItems) {
return helmets.flatMap((h) => {
return chestpieces.flatMap((c) => {
return gauntlets.flatMap((g) => {
function permutations([helmets, chestpieces, gauntlets, leggings], budget, lockedItems) {
return helmets.flatMap(h => {
return chestpieces.flatMap(c => {
return gauntlets.flatMap(g => {
return leggings
.filter((l) => isAllowedSet([h, c, g, l], lockedItems))
.filter((l) => budget > setWeight([h, c, g, l]))
.map((l) => [h, c, g, l]);
.filter(l => isAllowedSet([h, c, g, l], lockedItems))
.filter(l => budget > setWeight([h, c, g, l]))
.map(l => [h, c, g, l]);
});
});
});
@ -121,12 +135,12 @@ function fitness(item, sortBy) {
}
}
const setWeight = (set) => (set.weight ??= set.reduce((total, item) => total + item.weight, 0));
const setWeight = set => (set.weight ??= set.reduce((total, item) => total + item.weight, 0));
const setFitness = (set, sortBy) => (set.fitness ??= set.reduce((total, item) => total + fitness(item, sortBy), 0.0));
const isAllowedSet = (set, lockedItems) => lockedItems.every((item) => set.includes(item));
const isAllowedSet = (set, lockedItems) => lockedItems.every(item => set.includes(item));
function equipLoadBudget() {
let rollModifier = parseFloat([...document.getElementsByName("roll-type")].find((elem) => elem.checked).value);
let rollModifier = parseFloat([...document.getElementsByName("roll-type")].find(elem => elem.checked).value);
let max = document.getElementById("max-equip-load").value || 0;
let current = document.getElementById("current-equip-load").value || 0;
@ -134,42 +148,6 @@ function equipLoadBudget() {
return parseFloat(Math.max((max - current) * rollModifier, 0.0));
}
// site rendering functions
function populateSelect(templateId, destinationId, items) {
let destination = document.getElementById(destinationId);
items.forEach((item) => {
destination.options.add(new Option(item.name, item.id));
});
}
async function populateResults(templateId, destinationId, sets) {
let template = document.getElementById(templateId);
let destination = document.getElementById(destinationId);
(await sets).forEach((set) => {
let clone = template.content.cloneNode(true);
let li = clone.children[0];
let table = li.children[0];
let tbody = table.children[1];
let rows = tbody.children;
rows[1].children[0].innerText = set[0].name;
rows[2].children[0].innerText = set[1].name;
rows[3].children[0].innerText = set[2].name;
rows[4].children[0].innerText = set[3].name;
rows[1].children[1].innerHTML = itemStatsToString(set[0]);
rows[2].children[1].innerHTML = itemStatsToString(set[1]);
rows[3].children[1].innerHTML = itemStatsToString(set[2]);
rows[4].children[1].innerHTML = itemStatsToString(set[3]);
rows[0].children[1].innerHTML = setStatsToString(set);
destination.appendChild(clone);
});
}
function itemStatsToString(item) {
let weight = item.weight.toFixed(1) + " wgt., ";
let poise = item.poise + " poise, ";
@ -187,7 +165,7 @@ function itemStatsToString(item) {
// let elemental = item.defenses.slice(4, 8).reduce((total, defense, i) => total + defense.toFixed(1) + " " + DEFENSE_NAMES[i + 4] + ", ", "");
let resistances = item.resistances.reduce(
(total, res, i) => total + res + " " + ["immunity", "robustness", "focus", "vitality"][i] + ", ",
""
"",
);
return weight + poise + physical + elemental + "<br>" + resistances;
@ -199,7 +177,7 @@ function setStatsToString(set) {
poise: set[0].poise + set[1].poise + set[2].poise + set[3].poise,
defenses: set[0].defenses.map((stat, i) => stat + set[1].defenses[i] + set[2].defenses[i] + set[3].defenses[i]),
resistances: set[0].resistances.map(
(stat, i) => stat + set[1].resistances[i] + set[2].resistances[i] + set[3].resistances[i]
(stat, i) => stat + set[1].resistances[i] + set[2].resistances[i] + set[3].resistances[i],
),
};