# Notes ## Running ### Regulation Extraction 1. [UXM](https://cdn.discordapp.com/attachments/529900741998149643/949045219175825448/UXM_2.4.ER_EldenRingQuickhack.zip) to extract the game files. 2. [Yapped (Rune Bear)](https://github.com/vawser/Yapped-Rune-Bear) for converting regulation to `.csv`. ## Required Files - `CharaInitParam.csv` - `EquipParamAccessory.csv` - `EquipParamProtector.csv` - `EquipParamWeapon.csv` - `ReinforceWeaponParam.csv` - `SpEffectParam.csv` ## Param Categories ### Armor - Weight: `EquipParamProtector.csv` - Poise: `EquipParamProtector.csv` - in-game poise value is $(poise \cdot 1000)$ - Resistance: `EquipParamProtector.csv` - Defenses: `EquipParamProtector.csv` - defense is $(1 - absorption) \cdot 100$ - Stats: ??? ### Classes - Starting: `CharaInitParam.csv` - Softcaps: `CalcCorrectGraph.csv` ### Weapons - Damage: `EquipParamWeapon.csv` - Upgrading: `ReinforceParamWeapon.csv` - Scaling: `EquipParamWeapon.csv` - Scaling Corrections: `AttackElementCorrectParam.csv` // TODO - Ash of War: `EquipParamGem.csv` ### Talismans - Weight: `EquipParamAccessory.csv` - Stats: `SpEffectParam.csv` - Effects: `SpEffectParam.csv` ### Magic - FP cost: `Magic.csv` - Stam. cost: `Magic.csv` - Reqs.: `Magic.csv` ## Correction Formula **Base Damage**: $base = weaponDamage _ (infusionDamage + upgradeLevel _ infusionUpgrade) if $stat > cap$: $$ growth + (growth - gprev) \cdot \left(\frac{stat - cap}{cnext - cap}\right)^{adj} $$